(Character related post regarding an older character of mine -Morpheus- We're gonna be incorporating this character and another older character into a new campaign. The below is a refresher for me, and some insight into my character and what he's about.)
Whats he look like?
Morpheus stands about 5'10 or so and keeps himself in pretty good shape. He dresses lightly, very lightly, usually in tight jeans and a black leather or denim jacket, he never wears a shirt, and rarely wears shoes. His nails are usually painted black, though its mostly for show. His hair is long and black, and he has a complexion common to his Native American heritage. He speaks pretty frankly about most things, though he's never rude, just very honest and a bit naive. Anything he carries he attaches to his belt. Usually he'll ornament himself with a small medicine bag, a non descript tan leather bag, and sometimes an oriental fan.
Whats his past like?
Morpheus was born in an Iroquois reservation but grew bored with that life relatively quickly. Its hard to say how old he was when he left, but he was relatively young. He ended up all over the place, but eventually ended up in Deer-Walk New York for a time. During his stint there he heard a band play, and something about the music and the singing unlocked something in his mind, something deep and powerful. During the concert he hooked up with a woman named Angela Stix, and the two of them ended up drifting around New-York together. Eventually Angela Introduced Morpheus to another woman named Shana. Shana and morph had several sexual encounters, and during one such encounter Morpheus's perceptions pierced through the glamour of his lover, and saw her for what she really was, a Fae. His perception of reality blew wide open, and at this point Angela Stix introduced herself again, not as his lover, but as his mentor. After he was properly trained in the ways of the Cult of Ecstasy, morpheus wound up deep in New York city. He never looked back. The pulse of the city, the music of the many emotions, it was all he could ever hope for. For all the darkness in the city, it was also full of life, and he wanted in on the fun. With the help of Angela he opened a club, she left at this point, though visited him from time to time, and the two have always maintained a close and loving relationship.
Nature - What makes morpheus tick? Its his wanting to help others. He loves guiding and protecting, nurturing and loving those that allow him to do so. No one needs to ask him, he simply lends a hand regardless.
Demeanor - What do others see when they look at morpheus? They see a man with a vision, a man willing to help others for some greater cause. They see someone who takes risks for something that moves him, something thats beyond there knowledge.
Essence - Morpheus has a primordial avatar. Regardless of how dynamic he may seem, His wants and desires, his need to relish on moments and emotion, the nature of his powerful and primal urges, these all are generated from an ancient, and truly primordial avatar.
Tradition - Cultist of Ecstasy
Concept - Club Owner
Attributes - The dots and what they mean!-
Physically, Morpheus is no more or less strong than the next man. He is fairly healthy and athletic though, so he has a good stamina and has maintained excellent flexibility due to his nightly activities.
Socially - Morpheus is a charismatic guy, he's just hard not to like. He can be naive and useless, but he's still someone you want around. As far as talking goes, he seems to stumble through conversations, but always seems to end up getting his way. Its not that he has a way with words, its just that he has a way of talking. His words are light and easy to listen too, and he seems to get his ideas across with minimal effort. As far as his appearance goes, he's extremely attractive. He keeps himself clean, he maintains a good health with various exercise, and was graced with a naturally handsome body.
Mentally - Morpheus has a keen eye for details, though it tends to be details that others see as trivial or useless. He can pick up on the small things, and more often than not, make them relate in some way at a later time. As far as natural smarts, he's not exactly dumb, but he's never been that bright either. Regardless, his mind is flexible and quick, and he can react to stimuli rapidly. He is creative and thoughtful, and can come up with solid ideas in just about any circumstance.
Abilities - The dots and what they do!-
Morpheus is extremely talented, having been all over, he's picked up alot of abilities from various people and places. He's fairly alert, having an eye for good looking people, interesting places, and just keeping an eye on things. As said before, he keeps himself physically fit, and can run at a moderate pace, and has a fairly good stamina for extended exercise. Although not a liar, Morpheus knows how to talk and seems to naturally gear conversations to benefit him in some way. Having been all over New York, Morpheus knows much about the city life, and the people that dwell there. As far as working with people, others tend to find Morpheus agreeable, and follow him readily. Morpheus can sense things, the unseen things better than most. The lights of others Aura's shine around them, and morpheus can spot the supernatural at a glance. It may be his avatar, his blasted senses, or some innate talent, but Morpheus has no problem picking up on the subtleties scattered throughout the world. Expressively, Morpheus is an excellent singer. he has done vocals for various local bands, and has done some of his own work as well. He'll willingly try anything, though he comes off with very primal and powerful performances. Still, to him, singing is something very private and personal, so he usually only does it when he's stressed, or simply wants to let some ideas out.
As far as skills he's picked up - Morpheus is a master of meditation, mostly because much of what the Cult of Ecstasy teaches is meditation. Tantric sex rites, drug induced stupors, sensual contact, this is all a form of meditation. Morpheus knows how to still his mind and emotions, and to center himself, and to allow himself moments of pure tranquility. Another skill he's picked up is his performance in bed. Although not exactly a notable skill, Morpheus has many regular admirers that come to him when they need a form of relaxation only morpheus can deliver. Also, He is pretty good at various dances, artistic forms, writing, and other forms of performance.
How Knowledgeable is Morpheus? - Although his schooling was atrocious, Angela educated him on alot of what he'd need to know, and he got an informal, but thorough education through her. Later on in his awakened days, he picked up bits of knowledge of the dreaming, the spirit, or whatever else its called. He only knows a small portion of whats out there, but its more than many of his tradition know. Being used to blasting his perceptions with various forms of stimuli, Morpheus is capable of turning his now trained mind onto complex tasks. He can solve puzzles fairly easily, and can read the scattered signs of omens better than most.
Backgrounds - What makes morpheus tick? -
Resources - Though he rarely handles his finances, Morpheus makes a pretty good bottom line. His club is successful and he attracts costumers that are fairly generous. He never seems to have money, but truth be told, Morpheus has a pretty big bank account, should he ever care enough to actually check it.
Sanctum - Morpheus owns a powerful Sanctum that acts as his home and his place of business. Truth be told, the Sanctum called to a deeper part of him. Morpheus brought life back to the space where the sanctum is, and the sanctum takes good care of morpheus and his friends.
Node - At the heart of Morpheus's sanctum is a powerful node. The primordial energies fuel Morpheus's magick and makes him a fairly common target among various supernaturals.
Dream - Morpheus is a master of dreams, especially his own, and can fabricate his visions and dreams into reality, allowing him to do things that are well beyond his normal abilities.
Avatar - Morpheus has an ancient and powerful avatar. The two come into conflict sometimes, but at his core, Morpheus is an ancient and primal soul.
-Merits and Flaws- What they do, what they mean?
Code of Honor - Morpheus adheres his life principles to that of the Code of Ananda, an ancient code and one that is used by the Cult of Ecstasy today. When morpheus acts within accordance to the code while performing an action he does so with better resolve. Someone wishing to force Morpheus to act against his code will likewise find his resolve much stronger than normal.
Night Club - Morpheus owns a Night Club, Club Infinity, and it functions as his sanctum, node, home, and place of business. In addition it attracts various forms of customers and has allowed Morpheus to make friends all over the city.
Fae Blood - Morpheus has always been fae friendly, but recently has found that he has blood ties to the fae. Now that his blood is awakened he can walk in the dreaming as if he were a fae himself. However, while doing so he is subject to chimerical attack. This has given morpheus access to some cantrips, and he is regarded as kinain by other fae. Morpheus has a low Banality too (2-5) and can sometimes be called to play a part in fae politics.
-Intolerance - Morpheus dislikes people with low self esteem. When presented with these types of people he will react poorly and tasks will be difficult when dealing with them.
-Echoes - Due to the power of his avatar and the ancient nature of his essence, Morpheus exudes some of this primal power into the world around him. Those looking at his reflection will notice it moves on its own, or that sometimes there will be something in the mirror that should not be there. Also, the sound of bells tends to give him a headache, and loud bells have been known to knock him out. Finally, Morpheus cant stand to touch cold iron, and it seems to cause him physical damage when he does so.
Items of Note - Morpheus has several items, but doesnt know what they all do yet. The below are some of the most relevant.
-Bag of Dream Dust - Morpheus created this. This minor talisman allows Morpheus to sprinkle the sandy contents onto one individual. This spell requires two successes to put a target to sleep, though only one success to keep a sleeping target from waking up, regardless of the distraction. A partial success means that the target becomes drowsy +1 to most diff for a turn. Any creature put to sleep, or already asleep and affected by this bag will have pleasant dreams during the course of there unconsciousness.
- Wind fan - This oriental fan can harness and control the winds with a simple motion. The only problem, its uncontrollable. Using this in a windy environment is risky at best. Three successes in a non windy environment is enough to knock a person down, and one or two create mild to moderate winds for a few moments.
-Stone Fish - Not sure what it does, but he carries it around none the less.
-Bag of Tass - Morpheus has a bag with two golden apples in it. Tass.
Magic and what it means to morpheus !
-Correspondence - Spatial perception is hard to define for most tradition mages outside the scientifically minded. Morpheus has grasped the basics, and can unfasten his awareness and let it soar to other locations. Though it takes him some time to remove his perceptive state, this allows him to work his other forms of reality weaving in innovative and creative ways.
-Entropy - Due to his connection with time, life, and mind, Morpheus has come to understand the somewhat fickle nature of fate, and the seemingly random events that cause a persons life to unfold.
-Life - Physical contact, passion, sex, all of these things represent life to morpheus. By simply absorbing the pleasures of life Morpheus can unravel the limitations of his own form, and that of others. A soft caress can mend wounds, he never forgets a person he kisses, and can find them in a moments notice, he can see the sickness lying under the skin of would be lovers simply by lying close, and can draw personal strength and fortitude by giving in to his own passions.
-Mind- His own mind is a pulse of sound and thought. Music is a perfect catalyst for the way his mind works. Improving the mood of an area, directing thoughts to certain activities, and even allowing minds to converge in a single wondrous beat. Music gives Morpheus a connection to others around him and allows him to step into there thoughts and dreams for a time.
-Prime- Peyote frees Morpheus of his normal senses and allows him to perceive magick as it was intended. The strands that bind reality can be seen, held, and manipulated while in this lucid state.
-Spirit- Morpheus needs to entire a state of heightened excitement or euphoria to be at one with the spirit. He can reach this state through orgasm, any sense of thrill or exciting danger, or simply a very upbeat and energetic vibe. This state can also be entered with various drugs, though Morpheus usually likes tapping the spirit on a natural high.
-Time- There is a pulse that binds everything together, a string of tangible music given voice from times long gone. Beat, Rhythm, and the vocals that go along with singing allow Morpheus to perceive time, or the absence of time. A well done song transcends time, and allows Morpheus to alter his perception and the basis of time on those around him. The basic principle is that although a good performance only lasts moments, it can seem to last much longer. He utilizes this meditative state to see time for what it is, a lack of substance that can be controlled and diluted to his whim.
-Morpheus in combat!-
He's not a combative character, though he seems to be thrust into combat alot. His magick is subtle and powerful, not designed for the fast hard pace of combat. Still, given an opportunity, Morpheus can alter moods, slow the actions of his foes, speed up the progress of his allies, pluck the threads of vile magick being woven about him, and hinder his opponents in various other ways. Usually, he sits at the sidelines, hoping his allies can pull his butt out of the fire, all the ready to mend there wounds when the fighting is over.
-Morpheus outside of combat-
Powerful. Given the opportunity Morpheus can see the thoughts pour from peoples minds, find those that are dear to him, see visions of the near future, create omens about possible decisions, read the evidence of the past on a person or area, create minor magical talismans, and various other effects to investigate and aid his friends should they ask. If put up to the task, Morpheus can perform astonishing magick, though he's seldom had the occasion or chance to do so. If pressed he could summon nearby spirits, freeze objects or people in time, replay the last few moments of his life, create powerful contingent effects, and wreak true havoc on the psyche of an open mind.
Overall Concept -
Morpheus is the master of dreams. His foci, backgrounds and fae blood allow him abilities over the subconscious that few have. He is a benevolent character, and a savior to those that offer there hand to him. His wish is for the harmony of others, and to sate his own desires by mixing it with the desires of those around him.
-More Magick-
Effects Commonly Used -themed for morpeus-
-Correspondence-
Dreamscape - Morpheus can attune his senses to the surrounding area while in a dream like trance. Almost vision like, the surrounding area becomes mapped out within his mind. Alleys, street names, and locations all become mapped out perfectly. (lvl-1)
Walking Dream - Morpheus can remove his senses while in a meditative state and send them elsewhere. Although more often used in conjunction with other spheres, morpheus has on occasion used this to check up on friends and the like. (lvl - 2)
-Entropy-
Words of prophecy and lies - Morpheus hears people talk all the time, and over time has developed the ability to perceive the importance in what he hears. He can pick out prophetic words, lies, and truths without much effort, and can discern the importance of what someone says with a bit of effort.
-Life-
Feel the pain and sickness - By touching a person Morpheus can learn if someone is injured, sick, or diseased. Often used before sex, Morpheus keeps his nighttime activities safe and clean for all involved. (lvl-1)
Sexual Healing - Morpheus can invigorate himself by sensual contact, allowing him to repair and stabilize his own life pattern by familiarizing himself with another. This allows him to heal, fight off infection and disease, or to remove pain from himself. (lvl-2)
Good Sex - By performing sensual acts Morpheus can give himself boosts of energy and stamina, or to simply alter his physical form in some way. This works like Better Body (lvl-3)
-Mind-
Aura reading (in cult book) (lvl-1)
Multi effects - Morph uses mind one to zone out and sense minds around him, much like the no mind ability. He uses this to sense the mood in an area by honing in on the pathos, and can find the strongest passions or emotions around him. (all lvl -1)
Alter emotions- This works like Empathic projection, allowing Morpheus to alter the emotions by projecting his own onto someone else. (lvl -2)
Psychic Impression - Morpheus can spread his emotion over an area, creating a calming environment, excitement, lust, or any other lingering emotion he wishes. He uses this most often in his club to set the tone or theme for a night. (lvl -2)
Probe Thoughts - Music causes minds to melt into one whole. While in his element Morpheus can pluck ideas and thoughts from those around him as if they were speaking allowed. With some effort Morpheus can dig deeper, though he usually uses this to keep an eye on various individuals he is interested in. (lvl -3)
Telepathy - As music blends the mental impressions of those around him together, he can direct his own thoughts to a specific individual, connecting them briefly and allowing them to intermingle. Usually more subtle than normal telepathy, morpheus can utilize this effect as any other mage could. (lvl -3)
Prime -
Watching the Weave - When flying on a good bunch of peyote, Morpheus perceives magic as it flows around him, and can identify magic and effects as they happen. (lvl 1)
Dream Self - As body of light, Morpheus can create an empty shell he may then use to project into the dream, spirit lands etc. (lvl -2)
Flush of Life - As Enchant life. Morpheus when high on peyote can see the strings of reality around a person, and tighten them up, making the person more real and sturdy, giving them a flush of energy and emotions. (lvl -3)
Making a bond - Morpheus can connect bodies of quintessence and move them from either vessel. He can use this to move quintessence from himself, tass, or another source as he sees fit.
Spirit -
Euphoric Visions - When flushed with excitement Morpheus can percieve the spirits moving around him. This functions just as Spirit site. (lvl (1)
The spirits Caress - As the name suggests. Morpheus can use this to interact physically with spirits. (lvl 2)
Time -
Many and all - Morpheus is nearly a master of time, and thus can use most effects covered in the core book, though he still is incapable of true time travel, as of yet.
(I'll have more soon!)
Thursday, July 8, 2010
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