This will be some gaming stuff based on my new D&D campaign that will take place sometime in the future. I'm still getting alot of stuff together, but i'm making progress. i'll post updates and what not as I get more info done.
World Name - Aokdawn. Its an old campaign name i had, so i've used it alot.
Continent name - Esteria, named after the first queen of the continent.
Territories - There is one officially ruled territory. Several major cities connect to a coastal capital where the ruling Queen resides. This Kingdom is not native to the continent, and the lands were ruled by savages, devils, demons and monsters before they arrived. The area these new rulers came from is known as the lost or sunken continent, and its actual name name has been lost to the ages. There are three island territories that exist and trade with the main continent. The five stone islands is home to most of the smaller races, such as gnomes and halflings, though these races are now common in the new Kingdom territories.
Races - All races exist, at least, thats the plan. Some races will be native to the surrounding islands, such as the halflings and gnomes. There are also humans native to the main continent, but they are considered savages and barbarians by most of the civilized world. Some races came with the humans from the lost continent. Dragonborn, many half elves, and the eladrin all hailed from the lost continent.
Overall feel and theme i'm going for - The kingdom is 500 years old, not exactly new, but it has a history that is within sight. During that five hundred years there has been constant warring and limited expansion due to the aggressive nature of the continents natural inhabitants. Much of the known continent is still in need of exploring, and the Kingdom is constantly in need of defending. Really i'm going to let the players and there character creation open up the nature of how the campaign will unfold. I've got one person so far who's fleshing out a shaman, and that will open up some interesting possibilities down the road.
Feel free to post ideas and what not and i'll respond as soon as possible.
TidBit -
One of the eight True Gods -
-Ember, the first light - Ember is the god of Light, Flame, Navigation, Travel, and Youth.
Ember is said to be the youngest of the True Gods, but his power is so great that it illuminates all of existence. Ember's devout worshipers are known as Emberlights. The churches are the worlds time keepers, navigators, map makers, and they also bless the young when they are born, and bless them again when they reach adulthood. Warriors, especially young ones, pray to Ember for his direction in battle. Most worshipers are known explorers, and they are always seeking new things. It is said that the god himself was a great explorer, and to this day wanders the infinity of Aokdawn, constantly seeking new experiences and sights. Most worshippers of the god are of good alignment, as the church preaches youthful enthusiasm in all things, but many concede that the gods actual morale alignment is probably undefined. Followers of Ember can thus be of any alignment.
I'll have more updates as i get more stuff done.
Saturday, September 19, 2009
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