Thursday, February 18, 2010

Arik'thain

(This post goes over details of Arik'thain, my LN~ conjurer from a campaign we will be resurrecting.)

Name - Arik'thain. he has no honorifics or titles as of yet.
Alignment - LN~ / Race - Human / Age - 24 / Hght 5'10 - 118 lb /
Class - Conjurer 3 / Master Specialist 3

Appearance - Arik'thain is a handsome young man with a somewhat regal look. He has long black hair, and piercing blue eyes. He has a light frame, but appears to be healthy and at least moderately athletic. Arik'thain usually dresses in dark blue, black, or gray colored clothes, using black, red, white or gold to underscore his attire. Arik'thains face is not nearly as expressive as his clothing, and although he's known to smile and converse with those around him, there is always a reserved dullness to it that makes it seem less authentic, more profesional. More often than not the young mage seems to be deep in thought, or can be seen studying various tomes or librams. Arik'thain wears a signet ring from the order of wizards he trained under, he wears no other ring or insignia upon him at this time.

Feats as of level 6/
Scribe scroll -wizard- / Augment Summons -lvl 1- / Spell Focus Conj -human-/
Rapid Spell -lvl 3- / Skill Focus Spellcraft -M.S. 1 / Great. spell focus conj. -M.S. 3/
Leadership -lvl 6 -/

-optional- We were talking leadership for a while, and though i'm going to take it, if it is too early at this level i'll take Meta magic spell focus in its place, opting for leadership at level 9 instead.

Special Features - Arik'thain is a focused specialist, meaning that he gives up 1 spell slot from every level of spells he attains, but gains 3 spell slots that he can use solely for the purpose of conjuration and summoning spells. / Arik'thain can never have a familiar, instead he has spent the time and energy needed to do that task in further mastering his school. As a spell like ability a number of times per day = to his intelligence bonus, Arik'thain can teleport 10' within line of sight as an immediate action.

Various Projects - Was recently given the tower and a bit of surrounding land in town. Is planning to use that as a base of operations, and a base for his cohorts gained from leadership. Other projects are also underway, but will not be posted here.

Spells and Tactics - Uses conjuration spells and a variety of augmentative magic to create hard hitting, durable creatures in combat. Usually uses his creatures to take some of the damage, flank opponents, or pin down ranged creatures until the rest of the group can get to them.

Stats and what they mean -
Physically Arik'thain is above average. He maintains a good healthy lifestyle, and although he studies constantly, he is known to keep himself in good physical health. He believes his own life force is used as a catalyst to help manifest his summoned creatures, and so maintains his health almost as rigorously as he studies his spell books. That being said, Arik'thain has a decent strength, a bit above average for a common human. He is also lithe and athletic, having a good amount of endurance, and excellent reflexes. As far as looks are concerned, Arik'thain is attractive and well groomed. Although he can come of as a bit cold at times, it does little to take away from his physical attractiveness. Mentally Arik'thain is quite formidable, he has an intelligent, calculating mind that sees time in a greater distance than most. He is capable of calculating risk and advantage quickly, and is a master at tactics. Aside from his sheer intellectual prowess, he is also quite philosophical, capable of breaking down his own ideas into consequence and reaction. His advice is almost always valuable, and even if he does not have the knowledge at hand to answer the question, he usually has good advice for those few he's willing to call a friend.

(Ok, thats enough for now. I'll have more later!)

Friday, February 12, 2010

The Questions of Self

(The following is a character related post)

-The following is taken from book 140 of Alvaeth Elethevorath's personal journal-

-Written in common- "It seems I'll be leaving again soon. Vexing, those that I have met, to drag me into such a fast paced and hastily spun quest. The map is what I am speaking of, the one that me and the others found on the parcel we retrieved and delivered. I suppose, I should start with my days beginning, so as to have this fully understood by my future self. The day itself was harmless, lazy, and seemingly in good spirits. It brought with it a few visits from some of my kin, as well as a few of the elves working within our home. Dre'mus was about, running errands I believe. Well, now that I pen this, I'm not exactly sure where he was, though I had a sense he was someplace new. My day was a bit of lazy study, digesting the information I had been consuming so ravenously these last few weeks. It was not an unpleasant interruption though, as Vang and the Sha'vael came to my fathers house. Vang has been a frequent visitor, and I have the feeling he was concerned for my health, though he would never admit it. But perhaps I am being too familiar, his intentions may have been just for his duties, as he has apparently reinstated himself among the town guard. Phalantar would know more about reading into these new, what to call them, comrades, acquaintances. Shadows really, waiting to be lifted from my thoughts by the next dawns light. But such is the nature of the other races, so short lived, but capable of remarkable achievement. Still, it is too much for me to follow, and I have trouble with there faces, and names. Well there birth names at any rate. Regardless, the two requested an audience of me, and so I responded, meeting them outside. I was looking forward to talking with them, perhaps drinking a few ciders, or some of that bitter tea my elven friends blend for us from time to time. It was not to be. Questions upon questions, mostly about Lithual, about his whereabouts, about him possibly being a thief. They asked me to find him, and I have a feeling they do this because of my status as a wizard. I must have disappointed them, for the conversation seemed confusing, and rushed. Yet when asked to retrieve the map from lithual, I could not refuse. I enjoyed the walk to the East Hill Inn. I needed the exercise really, my studies and bed rest had me a bit off shape, and I found myself winded as we reached the magnificent Inn. I should note, that I do not admit to physical frailty. Iomandi himself told me that I had a hidden reserve within me that allowed me to push myself farther than most. Still, I guess that is more of a magical aptitude. My leg did snap quite easily, and my lungs and legs have been protesting extended walks. Regardless, the walk was needed, and I enjoyed the silence and relaxing breeze that led us to the Inn. I should note that Vang and the Sha'vael seemed uneasy by too much silence. Within the Inn we found Lithual, and soon after, the Fir'ath met us there as well, though he had an escort, one he later told us was his sister. What transpired at the table really was of little importance, save the fact that we knew the map led us two days from East Hill, and to what we all believed was another den of these barbarians, these, cultists. Again, I find conversing with them to be so confusing, so disorienting, like the movements of my beloved elves, or of the soaring winds, these other races seem to change there interests, desires, and thoughts. I also found myself questioning my very reasoning for traveling. Surely getting rid of the supposed curse on Vang would be a worthwhile quest, yet I found myself apprehensive, hesitant, and reluctant. I did not voice this of course, for doing so would make me appear, weak, cowardly. But is that not the case, do those very emotions not stem from cowardice. Is that to be my lot in life, constantly in fear of confrontation. No, that is not the case. My fear comes from the power that I do have. What it can do, what it can be used for. Yet I find myself not wanting to use it at all, and at the same time, have the deep need and desire to get it to a point not yet achieved by mortal or elf. Still, by being inactive I risk more lives getting harmed. By becoming too powerful, would I not draw more harm to those i'd seek to protect? So confusing, so fluid these feelings. My magic comes from the very passion of my god, and my god is the very source of chaos, the very source of passion. Perhaps even my great discipline cannot control the magics I one day hope to wield. Frustrating. I should have penned this all in Aquan. Well. Tomorrow we leave. Setting off on a quest that will hopefully secure a bit more peace for East Hill and the surrounding area. As my life progresses, as I come into the power and responsibility that have been gifted to me, I find myself in a state of emotion, what is this? loneliness? or perhaps something missing. Maybe these quests will help me search out that which I need to complete myself. What is this feeling. I have so much to meditate on, and finding peace this evening wont be so easy. I'll have mother help me with some prayers, and perhaps these fluid thoughts will dam up for awhile. Oh my elven blood. Such a precious, vexing thing. I would not change it though. Patience Alvaeth. Trust in your self. Trust in your training. The silver circle gives purpose to magic. It will be my goal to bring purpose to myself."


(Ok, i'll have more after we finish this next big story!)

Friday, February 5, 2010

Bag of Tricks

(The following are some spells i've been designing for my current character. Dont worry chris, I'm just using this to pen some of my ideas down. None of these need to be used =)

1st level spell - Ahm'avel's masterstroke.
Evocation - (Force)
Component - VSF
Casting Time - 1 swift action
Range - personal
Effect - blade of force
Duration - 1 round
Saving Throw - none
Spell resistance - yes

This spell creates a sheath of force over any edged weapon held by the caster upon completion of this spell. The caster can then use the force to make more accurate, damaging attacks with the weapon. The caster must make the attack before the end of his current round, or the spell dissipates. Like Mordenkainen's sword, this spell treats the wizards caster level as his base attack bonus for the attack. Unlike mordenkainens sword, the wizard must use his intelligence bonus instead of his strength bonus for purpose of attack rolls and damage rolls (he doesnt get the option of choosing which one to apply.) Also, any property of the weapon apply to this attack, including enhancement bonuses, special properties, and feats where applicable. Unlike normal spells, this attack can be overcome with spell resistance, and even though it is a spell, it is still subject to a creatures damage reduction where applicable. Also, unlike most force effects, this attack is treated as a normal attack for striking ethereal or incorporeal creatures.
-The focus for the spell is a bladed weapon that must be wielded when the spell is cast.

--
2nd level spell
Fiery Withdrawl
Evocation (fire)
Component - VS
Casting Time - Standard action
Range - any square adjacent to the caster
Effect - A quick blast of fire
Duration - Instantaneous
Saving Throw - Reflx partial
Spell Resistance - Yes

This spell creates a sudden blast of fire in any square adjacent to the caster. A creature in the square takes d6 points of damage per caster level (max 5d6), and can make a saving throw to take half damage. In addition, the spell creates a blast of force that propels the caster away from that square, allowing him to instantly move up to 6 squares in any direction, in a straight line. This movement does not provoke attacks of opportunity from the target of this spell, this movement also over comes terrain, though the caster suffers any ill effect for being in the terrain at the end of the movement. Unlike many spells cast while in melee, casting this spell does not provoke an attack of opportunity from the primary target of the spell, though if others are also adjacent to the caster, it would provoke attacks from them.

--
Level 3 spell
Unending Evocation (varied energy damage)
Component - VSM
Casting Time - 1 standard action
Range - Medium (100 feet + 10 feet per caster level)
Target - One creature who has suffered damage from an evocation effect since the last round.
Effect - A blast of energy damage on an enemy within range.
Duration - Instantaneous
Saving Throw - Reflex Half
Spell Resistance - Yes

This spell can be cast only on a target who has suffered energy damage from an evocation effect since the casters last round. The damage need not come from the caster himself, but it must be a magical evocation effect that deals an energy type damage. By casting an Unending Evocation, the caster rekindles the latent energy left over from the previous spell, and does the same type of energy damage to that creature (d6 points of damage per level, to a max of 10d6). The spell effects only one target, regardless of how many targets were in the first evocation. Also, unending evocation deals its damage regardless of how much damage the first spell did. So its possible for a fire spell that did 1 point of damage, to be rekindled with this spell and do a great deal more. Finally the energy type of this spell is considered what the previous energy type was, so a fireball would create a fiery Unending Evocation. Note that if memorized multiple times this spell can be used again from itself on the following round.
-The material component for this spell is a small handful of colored sand, which has been mixed with bits of quartz.

(I'll post more as I come up with them)