Ok, thanks to an innovative idea, im introducing a simple perk based system into my world. This will be nothing overpowered, and be more to flavor or add small bonuses to starting characters.
System - Every 1st level character starts with 3 soul coins. You can buy any one perk for 1 coin, and can only buy one at a time. And yes. I am calling it the soul coin system. Cause I can.
General -
Add a skill to your class list
Give yourself a +2 racial bonus to any single skill
Add 3 hp to your characters maximum total
Fighter -
Choose one specific weapon type and add a +1 enhancment bonus to the damage rolls
Take one from any armor check penalties from worn armor.
Add a +1 racial bonus to fear saves
Rogue -
Add 15 pounds to your maximum carried encumberance for a light load.
Add a +1 racial bonus to poison saves
Double your starting standard gold
Wizard -
Add one additional known spell to your spell book
add a +1 competence bonus on trained knowledge checks
Start with a single level one scroll of a spell in your spell book
Priest -
Gain proficiency in your gods chosen weapon
Add 1 to your turn attempts per/day
Gain a +1 racial bonus to death effects
Bard -
Add one additional instrument to a single perform skill
Gain one additional use of your bardic music per day
Gain a +1 save v.s mind affecting effects.
Ranger -
Gain a +1 on saves versus effects from your favored enemies
Gain a +1 on attack rolls on ranged attacks at penalized ranged increments.
Gain a +1 dexterity modifier max on any worn light armor
Druid -
Animal companion has +3 hp
Your natural attacks while polymorphed do +1 damage
Gain an additional Orison useable each day
Paladin -
Gain a +1 bonus to your courage aura on allies within 5' of you.
Add 3 to your maximum points healed per day on lay on hands
Gain a +1 to saves versus evil spells or effects
Monk -
Jump five additional feet when you make a running jump
Gain a +1 to damage rolls when you hit with a stunning fist
Gain a +1 to saves v.s. paralysis and stunning effects
Barbarian -
Only take a 1 point penalty from charging
Add 1 to your damage on your attacks while raging.
Add 3 to your maximum starting hp
Sorcerer -
Choose a charisma based skill as a class skill
Gain a +1 to save versus an elemental or alignment effect of your choice
Add 2 to the skill bonus of a familiar, or one to a save bonus of a familiar
Hexblade -
Add a +2 to concentration checks to cast defensively
Add any charisma based skill to your class list.
Do +1 damage v.s. a cursed opponent
And thats it. nothing dramatically tough. just a point of damage or a bonus to saves here and there to add some diversity and possibilities to character creation.
Monday, June 4, 2012
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