Wednesday, September 19, 2012
Races of Aokdawn 2nd edition
Dwarves -
Stat Changes / +1 to constitution / -1 to Charisma
Racial abilities for dwarves are consistent with the rules in the players handbook
Elves -
High Elves - / +1 intelligence / - 1 to Constitution
Dark Elves - / +1 to Wisdom / - 1 to Constitution
Shadow Elves - / +1 to Dexterity / - 1 to Wisdom
Wilder Elves - / +1 to Dexterity / -1 to Constitution
Most of the standard rules apply to all the above variant races of the elves.
High Elves / Do not gain the bonus to there attack rolls with any weapons as shown in the racial selection in the players hand book. High elves gain a bonus non weapon proficiency slot at 1st level.
Dark Elves / Do not gain the bonus to there attack rolls with any weapons as shown in the racial selection in the players handbook. Dark elves have darkvision up to 120'.
Shadow Elves - / Do not gain the bonus to there attack rolls with any weapons as shown in the racial selection in the players handbook. Shadow elves have a 1 in 2 chance of finding a secret door by passing near one. They automatically notice concealed portals that they pass near as well.
Halflings -
Follow the standard rules for halflings as noted in the players guide.
Halflings do not have power based on there blood potency, they instead gain the following bonuses.
30' darkvision
Gnomes -
As noted in the players guide.
Half Elves -
Half Elves do not gain darkvision as noted in the players guide. A half elf gains an ability from his parents blood as noted below.
High Elven parent - Treat intelligence as 1 point higher for gaining non weapon slots.
Dark Elven parent - 60' darkvision
Shadow Elven parent - standard elven ability to detect doors and portals
Wilder Elven parents - 60% immunity to sleep and charm effects
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and thats the update on races.
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