Thursday, January 31, 2013

Heart of Fayn - Awakened-


The heart of fayn at first was considered a device used to turn sin into power, while allowing the bearer of the artifact to go about showing a sins innate strength. As an awakened device, the Heart of Fayn is attuned to the god of murder himself, and now seeks out to corrupt all with the seven sins of morality. The Heart of Fayn wishes to perpetuate and spread the sins created by fayn, and uses its mortal vessel to do just that. The heart of fayn has an Intelligence of 9 / Wits of 8 / and Resolve of 4 / Heart of Fayn has a Willpower of 8 / The heart of fayn will use its powers to corrupt others into turning into there sins. Its host, already corrupted by the power of sin, is only a puppet vessel at this point, riding high on the amazing power offered by the heart. Unfortunately, as an awakened artifact, very few vessels can ever attune the heart of fayn, for as soon as they do there physical bodies burn away, and there minds are destroyed by the power of fayn himself. Crafty as always, the Awakened heart of fayn has created a means to belay this effect. Regardless, Vessels bound to the artifact can only look forward to a life of a year or two, before there souls and conscience are consumed by the heart itself, leaving only an empty burnt out husk. The vessel of the heart of fayn must posess a mantle, or similar spirtual spark to allow the heart to be attuned, otherwise the physical vessel burns away in a matter of seconds. Characters posessing the heart of fayn must be evil, usually CE and  NE, though any evil character can attempt to attune the heart. In the end, the Heart will use each vessel to spread as much sin and corruption as possible before its vessel burns out.

As the vessel to the Heart of Fayn, Kaliora maintains all of her former abilities and powers associated with all of her advantages. Kaliora is a suitable vessel for the Heart of Fayn, though her soul will undoubtedly burn out within a year or two. Kaliora maintains all abilities and powers gained by the Heart as well, though those after her will no longer suffer the monstrous transformation that she had to endure, as that aspect of the Heart is no longer needed.

Kaliora -
Kaliora maintains her mantles, abilities, powers, and all advantages previously gained. Kaliora maintains all powers associated with the heart of fayn.

1 - Kaliora has all sins of the Heart open at all times. She manifests each sin each day, and has access to all there powers and limitations.

2 - Kaliora's supernatural presence can no longer be detected. Her god mantle, faynish powers, alignment, and thoughs, are all hidden by the power of the faynish heart.

Heart of Fayn's powers - The heart of fayn has a number of powers it can use as it see's fit. Each power costs one point of willpower for it to use. The heart of fayn can only spend one willpower per turn. The heart of fayn gains a point of willpower when a per scene or session ability is used, and refreshes it all at the beginning of the day.

1- Target within 10 yards must make a composure roll or attack the nearest creature.
2 -Target within 10 yards must make a resolve roll or attempt steal or swindle someone this scene.
3 -Target within 10 yards must make a composure roll or attempt to seduce or sate its lust with another creature during the scene.
4 - Target within 10 yards must make a resolve roll or attempt to succeed or win at the first task or success that comes up this scene. Non combat skill rolls will need five successes for the target to be sated.
5 - Target within 10 yards must make a resolve roll or begin to covet a person or item a person has, and must spend the scene trying whatever means necessary to obtain the item or person.
6 - Target within 10 yards must make a composure roll or it spends the scene doing nothing, it will not roll skill rolls, even reflexive, it just relaxes, and ignores all around it. This does not work, and is broken, in combat scenarios.
7 - Target within 10 yards must make a resolve roll or it spends the scene doing nothing but consuming something, or doing nothing but pursuing the consumption of something.
8 - can attempt to take the vessel over for a scene, this is a contested willpower roll, with the one gaining the most successes becoming dominant. Can only be attempted once per scene.

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Drawbacks - The heart of fayn corrupts its vessel completely, and the character can take no action unless it is justified by one of the hearts sins. Thus, a character wishing to attack could do so if it was for anger, pride, greed or the like, but not because it was the right thing to do at the time. A character needing to do something can instead give itself over to the heart willingly to artifact, as it can perform any actions it so desires. Mundane actions do not apply as true actions, such as picking up a spoon, talking to someone etc. An action as defined here involves a skill roll, the application of an advantage, or some task with a specific non-mundane goal. This severely limits what a character can do, and causes it to rely more on the artifact itself, which slowly consumes its psyche over time. Evil chracters tend to be able to justify evil things with sin fairly easy, so most vessels are only barred from doing tasks outside of perpetuating evil, which is what the heart wants.

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