Friday, November 28, 2008

Spirit Folk

Just though of an idea for my dear D.M. so i thought i'd post my thoughts. Thats what this page is for right! =)

Recently my d.m. and I were talking about the new forgotten realms books, and about how he did not like the elemental races because they were clumsy and kind of hard to mold into a conventional setting. Well, since there getting so much support, i thought of a cool way to introduce them to his current world. Spirit Folk. In our campaign setting, we used the Tiger Islands as our oriental settings area. It was really cool, we didnt get to do much there, but what was done there was very colorful and memorable. For me thats something. But I loved the races there, especially the Spirit Folk of the Orientals Handbook, and the Hengeyokai (sp). Obviously the shapeshifters havent been represented, and i'm not sure if they will recreate the spirit folk, but if they dont, i think the Genasi would fit the bill pretty good. More than likely the Tiger Islands have faded away or been merged with another continent during the past thousand years, so most of its traditions and history would be gone, but if some of the tradition and history do exist in some small way somewhere, it would be cool to represent the races that were present at that time. Anyways, its just a thought, but it least it would be a realistic way to get the race into the campaign. You could just tone down the "I'm an elmental powerhouse" mentality to a more spiritual aspect. I dont like str. being one of there big stats, but other than that, i think the race fits pretty good. Again, just an idea. ok, i'll have a post next week on our next gaming session!

Friday, November 21, 2008

Kharask Stuff

Ok, making some changes to my character based on the new Martial Powers book i got.

Going to change his Daily power. His current power allows him to bolster the defense of all of his allies. This was a natural way to go starting out, according to his background, but seeing the group dynamics, and the recent near death of a comrade, i can see Kharask switching to a new daily power introduced in that book.

The power is called Fearless Rescue
It is a Daily martial power
-It is an immiediate reaction
Trigger- an enemy within 5 squares reduces an ally to 0 hit points.
Target- the triggering enemy
Effect - Move to the nearest square from which you attack the target
Attack - Str +1 v.s. AC
Hit - 2 (W) dmg+ str modifier
Effect - The ally can spend a healing surge, and regains an additional d6 hit points for every oppurtunity attack provoked while moving to the target.

It really fits my characters theme, and i can see it being really useful as well. There is one other change, i'm swapping out an at will power (viper strike) for a new at will (opening shove)

Opening Shove
At will - Martial - Weapon
Standard action to use
Target is one creature
Attack is Str. v.s. Ref
Hit - push the target 1 square. Choose an ally you can see. The ally can either shift a number of squares equal to my int. mod, or can make a basic attack against the target.

This is a forceful manuevering power, It fits better than viper strike, and since i havent used viper strike once, its easy to phase out.

No feat, utility or encounter power changes. Also his Warlord type stays the same as well.

hope thats ok!

Two Scars Company

This is my idea for an adventuring Company to be created by Kharask. Being lawful and good, and the designated leader, i wanted Kharask to take a hands on position when it came to the group. He'll probably post invitations through Kharan Has's bars and inns. Kharask understands that he may never go home, or if he does, it wont be for a very long time. He also enjoys leading, and protecting and looking after his comrades. I see him creating this as an Adventuring Company. Kharask will be looking for 4 members with experience to be interviewed individually. Any of his current troupe is free to join automatically, and if they all decide to do so, then Kharask will post the companies name as a formed company, looking to aid those in need. It will be easier to attain more jobs, and prestige if people can identify with a group, as opposed to individuals.

All members of the two scars will be asked to carry a mark on there person that represents there affiliation to the company, the other mark will be personal. Those loosely affiliated with the company will not be expected to carry any such mark.

The name is representative of taking responsability for ones own actions, and the ability to bear the marks of past transgressions or faults with dignity and strength.

Monday, November 17, 2008

2nd Adventure 1st session

The Adventure continues. For everyone. After getting out of the sewers with the young boy, the troupe headed back to vadrier's alchemical shop. After a great deal of work and tedious care, the elder alchemist also helped bring Dalanar back from the brink of death. Although worse for wear, the Eladrin regained his strength within a few days. During this time the troupe disintigrated for a short while, Erantaelik went exploring, Azriel rested as the disease was purged from his body, Dalanar lay comatose for a couple of days, Baerd left before returning to the alchemists shop, having Kharask promise to keep his share of the loot safe. Kharask managed the care of the boy, watched over his sick comrades, and kept guard over Vadrier's shop during business hours. After several nights, Baerd broke into the shop, the troupe intercepted him, and a desperate Baerd convinced the troupe to help him with a family matter of sorts. It seemed that Baerd had business in an old dwarven stronghold, and that an ancient dwarven relic had to be reclaimed. After some debating and chastising of there fellow comrade, the troupe set out from the alchemists shop towards the mountains. It would take several days, so the adventurers geared themselves up, Kharask having to forcefully take matters into his own hands to get armor for his dwarven friend. The troupe traveled a well known path, Azriel blazing the trail for them, the first day passed peacefully, and the second as well, on the second night however, a group of Kobolds attempted an ambush. It failed miserably. Azriel was onto them right away, and saw them moving about in the bushes. He fired a shot that killed one instantly, then raised a call of alarm to the others. The rest happened swiftly. Kharask rose, and shouted commands to baerd, bolstering him to move beyond his normal limits, and allowing him to set up a powerful charge against a group of well armored kobolds. Azriel stayed in the rear, shooting arrows at stragglers, and taking shots at the leaders bodyguards. Dalanar moved in with fire and force, confusing the foe as Erantaelik moved in with sword and magic to walay another group. The downfall was imiediate. One kobold after another fell to magic, arrows, javelins and blades. Once the battle was finished, Azriel gave the troupe the grim news that the kobolds were more than likely in the service of a nearby green dragon. Troubled, but non afraid, the group settled back down to rest.

And thats where we ended! next D&D session update wont be till December. But i'll try to post some more stuff shortly.