Monday, October 19, 2009

Kharask - Battle Lord-

(Another character related post. this tells about his abilities, current feats, and paragon features.)

At paragon levels, Kharask's abilities to inspire and command his allies becomes even greater. Since the change takes place gradually, I'll explain below how his abilities now manifest, and how his new powers and abilities function.

Paragon Level Abilities
- Tempestuous Inspiration - Kharask never backs down, gives up, or gives in to desperation. His goals are permanent fixtures within his life, his actions simply time spent achieving his goals. His single minded dedication to what he believes as important can be frustrating to many, but his belief in his self, and in the determination of his actions is hard to ignore. When he commands his comrades above and beyond what they are capable of, they now feel this determination, this sometimes reckless dedication to his actions, and he imparts this to them. As the strength comes back into there limbs, they feel a mental comand, driving them to perfection, driving them to succeed. -Game terms : Ally gets a +2 to hit, and +6 dmg until end of next turn, as well as the regular benefits of his inspiring word. If the first attack the ally makes misses the target, then the target grants combat advantage to all enemies until the end of his next turn. -

- Mighty Action - When Kharask gets going, there is very little that can stop him. He may be slow to take immiediate action, but once he invests himself in something it is nearly impossible to make him stop. Seeing him put all of his energies into a combat further inspires his allies, letting them know that this battle will not be lost, but more importantly, to dig deep and pull up all reserves, for if the battle is enough to make Kharask take such measures, then it is a battle to be taken very seriously. -Game terms : Allies get a +1 to hit and damage rolls until the end of Kharask's next turn when he spends an action point -


- Improved Breath Weapon - Kharask's flames were usually seen in combat, but these days the flame flickering from his mouth is more obvious, and more active. As he roars his commands small licks of fire are known to erupt around his mouth and nostrils, and in the cold weather a constant cloud of steam can be seen around his location. The flames that he erupts for combat purposes are also far more deadly. His head rocks back violently when he lets loose heavy blasts of fire which detonate spectacularly, searing the ground and incinerating his foes.

-Tempest Strike - A recently developed technique, though its fundamentals are very much in line with Kharask's tactics. By striking a weak foe and killing it, he creates a momentum that he passed on to a nearby ally, urging him to strike out at the closest enemy, which then passes on to another nearby ally. This is yet another example of how Kharask immerses both himself, and the two scars into each and every battle, making it not just a fight against individuals, but against a well trained, and deadly foe. -1w damage + str + cha mod. if you kill the creature with the hit, an ally within 5 sq. makes a basic attack with cha. mod on the dmg roll. if the target dies, then an ally within 5 sq. makes the same attack, until either a monster is missed or doesnt die, or all available allies have made attacks. -

- Blood Designation - This new technique is a vicious way to mark an enemy to be dealt with first. Kharask follows a powerful swing with either a bite, or swiping claw attack. It is nearly impossible to dodge all of this attack, and enemies are left with at least a bleeding wound. The ferocity of this attack puts the enemies focus completely onto Kharask, and this allows the dragonborns allies to take advantage of the targets single minded focus. - 2w damage + str mod on a hit , no damage on a miss. Target takes ongoing 10 damage (save ends) while taking the ongoing damage the target grants combat advantage to all allies. -

-Brash Strike - This is a new technique, developed alongside Tempest Strike. Kharask uses the momentum of his own attack to set himself up for a counterattack, if the target takes the oppurtunity he sets himself up for a counterattack from a nearby ally. -1w damage +str mod damage. The attacker grants combat advantage to the target, and provokes an attack of oppurtunity, if the target takes the attack, an ally within 5 sq can make a basic attack against the target as a free action with combat advantage.

(ok, those are some of the changes that i've made to Kharask recently. I'll do a personal Kharask post soon, as well as an adventure update after wed.)

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