Monday, April 15, 2013

About Aerimar -


Aerimar is a shadow elf, having hailed from the great forests of the Endless dark. He was born within the twisted darkness of the woods, and his family made a living by trading with a nearby lichus settlement. Aerimar's family consisted of his mother, father, two uncles and an aunt, five cousins, and his little sister, Isabella (Her name was actually given to her by a lichus guard who saw her shortly after her birth, and it took, so they kept it.). His Aunt and one of his Uncles died to the monsters of the woods when he was still young and his father made sure to teach him suitable combat skills, focusing on ranged weapons. Aerimar did his best to protect his family, but one day while making the trek to the nearby village his sister was snatched out of the darkness by.. something. Aerimar crashed into the woods to save her, but her body was dragged off into the darkness. After hours of searching, he eventually found the mangled remains of her body, but her head was never found. The tragedy of his family caused them to pick up there things and move as far away from the woods as possible, and his father thought that they could make a good living in Volasia, so they set out to make the long trek there. Aerimar warned them about the things in the darkness, about the monsters he had seen, but the rest of the family seemed to believe that outside the woods, they would be safe. It was not the case. The trek took several months, and during that time, one by one, every single one of his family members was dragged off into the night. Only Aerimar was left, though he felt that whatever was out there was keeping a watch on him. He awoke one night with an odd symbol resting near him, and realized it was a holy symbol of skisk, the god that he had been praying too to keep the monsters at bay. Aerimar made it to Volasia after that without incident, though he used all of his fathers trade goods to make the trek, and had barely any coin left as he entered the gates. Aerimar looked for honest work, though he was turned down for guard work, and for general labor. While looking for employment he also began to tell others to be more mindful of the dark, and the things inside them, but his statements were met with sneers and laughter, and a few times violence. Eventually some guards warned Aerimar that if he preached openly of Skisk within volasia he would be imprisoned. Aerimar kept his faith to himself, but unable to find employment, turned his skill set to a life of crime, something he found out he was incredibly good at. Aerimar eventually met some friends within his life style, though few seemed to be able to tolerate the odd elf for long. Regardless, to this day Aerimar wanders the streets, looking for some easy coin, and always keeping his eyes on the shadows. The people of Volasia might not believe in the monsters of the world, but he knows better. As of late he's picked up a good friend, one who seems able to tolerate his odd behavior, and someone who puts his skills to good use. This has given him a break from the loneliness that was overcoming him, and he's been able to come out of his shell a bit in the past several months.

Aerimar stands about 4'8" tall, and has shoulder length black hair, and pure black eyes. He has the marble white skin that all shadow elves have, and his ears are a bit thinner and longer than a standard wilder elves. Aerimar usually dresses in simple leather armor, and has a mostly empty back pack with him at all times. When formal he wears a dark vest with a white under shirt, and usually sticks  with dark breeches. The only weapon he is usually seen with is a crossbow, as there easier to maintain than a bow.

Stats -
As far as his mental attributes go, Aerimar isnt much more intelligent than the next guy, nor is his reaction time that much better, though with his religion backing him he does have a slightly higher resolve than the average person. Physically he's fairly typical as well, not much stronger or healthier than the next creature, though the exception to this is his physical dexterity, which is probably better than most normal characters. Socially Aerimar displays a normal presence. He's not very handsome, and often comes off as creepy to some. As far as word play goes though, he's pretty good at bending conversations to his whims, probably a trait picked up from his father. And for composure, he seems to be nearly fearless, always seeming a bit unstable, but rarely actually losing his cool.

Skills -
Aerimar had a fairly basic education, his mother and aunt teaching him some history, religion, and basic academics. He was also had some first hand training, as well as some spoken lore about the various odd things that exist in the world, from fey magic and ley lines to rumors and tales of fantastical creatures and myths. A trait that Aerimar has recently picked up is the ability to investigate a scene, pick up on people, objects and other tells just by staking a place out for a bit. Physicaly Aerimar is fairly specialized. He's an excellent shot with a crossbow thanks to his fathers training and the area he lived in, and picked up a little bit about surviving the land for similar reasons. As far as hiding and remaining unnoticed goes, he's second to none, able to use the shadows and other concealment around him to ensure he remains that way. His time in his homeland also prepared him physically, and he is pretty good at climbing, running, swimming, and other forms of basic athletics that he puts to good use with his new profession. Finally he's been picking up the trade of picking locks, and he's pretty good at it now, applying his natural nimbleness to the skill with great effect. Socially he's not as skilled, though he's slowly gaining some practice thanks to his new friend. He's pretty good at spinning words the way he wants them, both to get what he wants, and to cover up what he doesnt want others to hear. He knows his way around a social setting, and has picked up at least a bit of skill in reading people, and in finding the right people to get what he needs.

Powers -
As a priest of Skisk Aerimar has some pretty amazing powers. Those that know him well know that he has some power over the darkness, able to create masses of it at a distance, or to produce a cloud of darkness around him if he so desires. He is also able to see perfectly in darkness, which makes him a useful addition to any night time heist's. A few also know that he seems to be able to manipulate things from afar when he's within the darkness, though some say it seems as if he's manipulating tendrils of darkness around him. A few say that he's also placed the curse of skisk on people before, driving them briefly insane, though with his power some believe that this is just a matter of a person overacting to his control of darkness.

Aerimar's hidden talents are known only to his closest friend. One, he can transform himself into a pool of gray slime, his body seemingly falling apart into clumps of the stuff until he is a mass of ooze. While in this form he can move along walls and ceilings, slip under doors, and move seamlessly atop bodies of water, and if he's on stone or a similar colored surface, appears as little more than wet stone. Another talent he's only used a few times in his life, is an attack that has ended the three he's used it on, though no one honestly knows what he does. Aerimar when cornered, can unleash a host of nightmares upon an opponent. Only the opponent sees the creatures, and only he can effect them. Likewise, the creatures can only effect the target of this ability. What people see when this ability is used on them is as follows:

-Grahl-Fester - This creature is a yellow skinned humanoid with a face similar to that of a hook worm. The creatures body is covered in a tumors, and its hands have two long claws instead of fingers. The thing has short stubby legs, but shambles forward rather quickly. When pressed to attack it rips its claws over its own flesh, puncturing its tumors which release streams of caustic acid that fly towards foes.

-Caleb the Raven-Fox - Caleb has a long black furred body, it has two large black bird like wings that sprout from its back. The creature has no legs, though it has a mass of small worm like tendrils which grow from its belly and propels it along, similar to how a centipede moves. It has a bestial face similar to that of a badger or similar creature, though the eyes are multifaceted black orbs, similar to an insect. It can attack with a mouth full of razor like fangs, or use its long black whip like tail which ends in a 1' long barb.

-Isabella - Isabella appears as a 6'6" naked female humanoid. The creatures flesh is a sickly pallor and has a worm like texture to it. There are cuts and gashes all over the creature, though it does not bleed. Isabella's hands end in massive black claws which she uses as her primary attack. Her head looks relatively normal, though its a bit disfigured, as if it had been dropped from a great height, and it seems small in proportion to the rest of the body, as if a young girls head was placed upon an adults body.

No comments: