I'm going to give a general summary as to this last session, since a great deal took place.
The troupe renewed there exploration of the Angath Hammerhold, finding many things as they went through, a new friend, old enemies, ancient magic, and legendary weapons. There search led them to many encounters, more often than not the troupe faced and defeated ambush parties of Greenscale Kobolds. The adventuring troupe also came across a haunted grave sight used by ancient dwarves. Tainted souls guarded the place, but were put to rest. In the end, the group defeated a group of kobolds who were led by a kobold chieftan, and a blue scaled dragonborn sellsword. They overcame this obstacle, and obtained the item baerd sought before leaving.
Rooms of note -
An ancient and nearly destroyed great hall, which was slightly sunken into water. They met there new friend and fellow adventurer, Merric. The halfling was being held hostage in the room, tied up and stuffed in a large bag. Kharask made a daring rescue, charging to the halflings aid, and throwing the bag over towards Erantaelik who had thrown up a wall of darkness. The room was also memorable because it was one of the few rooms that showed the age of dwarven hammerhold, as well as showing off the lasting work of the dwarves in one area. .
The temple to Moradin - Another eventful room. A huge shrine of moradin with a shrine placed in front of it. The axe we were searching for it was more than likely upon the shrine, but it had been removed. Kharask got a sense of the gods in the room, though they were ever silent. He petitioned Moradin to bless his hammer while he was there, but the dwarven god was mute, as if he had left the place along time ago. In fact, Kharask had a turn for the worse when trying to hit his hated adversary towards the end of the adventure. Kharask feels that Moradin had shunned him for some reason, perhaps having a kinship with bahamut.
there was a seer's pool in a secret area to the back of the room, and although it was an interesting and historical place, it had no real meaning to the troupe, save baerd, who got an enchanted whetstone from it. Again, Kharask attempted to get some attention from Moradin, perhaps in a vision, but the god were unable or unwilling to comply. To Kharask, those rooms could have been the most significant, but ended mostly in disapointment. He's not sure if Baerd held the same sentiment.
The workshop was also a very interesting room for the troupe, mostly because it gave some flavor as to what the dwarves were about in ancient days. Kharask noted that many of there tools and masonry had not changed, and the hammerhold was supposedly created before the great collapse. This had an immense impact on Kharask, though he did not show it. The tools, craftsmanship, and general style of living had not changed for the dwarves in over one thousand years, the race had remained the same and there had been almost no change in them since the time of the dragons born hatching, until the present. To know that a race could maintain its crafts and ways for so long was inspiring, but to see that the race could probably never exceed what they accomplished in the past was saddening.
The mining room was where the final battle took place, its construction was magnificent, and it was the best place for the leaders to set there trap. The room was memorable because it showed off more of the dwarves bridgework which was amazing, since even a small bridge could remain fastened and intact for ages.
I'll give the high points and low points of character encounters and interactions -
Erantaelik - Was extremely useful overall in his exploration of the hammerhold. Although becoming more beligerent and aggravated as the exploration continued he maintained a very effective defensive of the troupe, showing off excellent teamwork in some circumstances. His shining moment was during the rescue attempt for merric, as most of his spells seemed to come together quite nicely, and his wardings seemed to stop most of the most powerful attacks from harming his allies. He was also quite effective against the final enemies, containing and controlling the encounter better than even Dalanor could. His warding saved his friends lives on more than one occasion, and the waves of force he flung from his sword quickly destroyed the opposition. His failing was in his attitude, as it slowly disintigrated as the troupe went on. He also lost a bit of his nerve during the fight with the undead, not only admonoshing Azriel for his reckless behavior, but actually delighting in the predicament that the elf put himself in. Regardless, Erantaelik diffused that situation as well, saving the elves life with some quick thinking, and swift spells.
Dalanor - Maintained a level of frustration that was evident to Kharask. The silver elf used his spells effectively, turning to more powerful blasts of flames against the small kobolds, and although effective, he seemed to be outshined by the drow on many occasions. Kharask can see a rivalry forming between the two, and hopes that it will turn into a friendly one. Still, Kharask has respect for the silver elf, who made himself useful with some of the information he gleaned on there whereabouts. He still does not trust Dalanors instincts, but is starting to see a discernable pattern in his spells, which makes it easier for kharask to work with, at least within a combat environment.
Merric - The new addition. Merric had several shining moments in the adventure, taking the killing blow of the chieftan and of the blue scale dragonborn. More than once the small halfling tumbled behind foes unchecked to plant a dagger in the backs of his enemies. Even when his foes closed on him or harrassed him, he fell back bringing the enemy to his allies. Although he's an obvious ambusher, Kharask respects his daring. He doesnt fully understand his nature yet however, and so does not realize Baerds reasoning for his dislike of Merric.
Kharask - He learned a great deal from his adventure into the Hammerhold. On a religious level he is starting to feel that maybe more than one god had shunned him, and perhaps he needs to turn his full attention to Tovik. Although he respects the gods, and his upbringing teaches him to worship and honor several of the known gods, he wonders if his breaking his connection with his tribe may have also broken those ties. He was also disturbed that the blue scales had made it this far into human lands, but secretly hopes to fight more of them. His hammer never touched his enemy, and he wonders if Tovik was angered with him. Regardless, he honored his pact, smashing the head off of the enemy and offering the victory to Tovik. He isnt concerned that he lost his temper at the end, falling into an obvious trap, but the others know little of his pact, so may see his impulsive behavior in a different light.
Azriel - Did fairly well over all. He handled his interaction with the troupes well, but was overally impulsive on several encounters, nearly leading to his death, and potentially leading others into harms way. Of all the members of the troupe, he seems the most reserved when it comes to his past and personality, so Kharask still has a hard time reading the elf.
Baerd - Got his axe, and hopefully recovered some form of honor. Although beligerent and anxious through most of the adventure, he shined as always in the heat of combat, showing grit and determination through each encounter. Kharask sees him as a kindred soul in some respects, he knows the dwarf is religious, or at least was, and both the dragonborn and the dwarf respect conflict and battle, although for different reasons. Although he didnt have many high points or low points, he has been consistent in his temperment and combat style.
ok, thats it for now. i'm sleepy.
Thursday, January 8, 2009
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7 comments:
Very nice Phil. I'll have my own thoughts on the session posted today
Giving this post a second read, I have to say that you sound like you're getting burnt on Kharask. I hope this isn't the case but Kaleth with through a similar questioning of faith before that campaign tanked.
Nope, i'm all good on Kharask. no problems with him what so ever. =)
Kalith wasnt so much as a religious breakdown, than a political one. His religion was the order, and when the order started acting chaotically I lost alot of focus with Kalith. This is diff, what your reading was just an in character look at why he believes things are happening. He believes that Bahamut turned away from him long ago, but now he feels that maybe tovik is the only god he's allowed to have contact with, because of his pact.
Still, it's your character. Why should he have a breakdown at all? Unless there is more going on
Actually its more about perspective when it comes to kharask, i'm using whats going on to enhance my rp and gaming experience. I promise you theres nothing going on, and i'm not getting burnt out. your just worrying too much that things are going to fall apart. Stop, just focus on having fun creating the game, or you lose the point in playing it. Dont worry about my end man, i'm having a blast. otherwise i wouldnt have 20 some odd character posts already. =)
I won't worry then...for now
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