Tuesday, September 29, 2009

City of Entellis

(Campaign related stuff - this details the city where the pc's will be spending a good amount of time, at least early on.)

Entellis is one of two border cities, and is the northern most city in the Holy Kingdom. The city is young, being just 200 years old, but it is not the only city to be in its current place. over the last 700 years, the previous border cities near the current location have been destroyed. Entellis seems to be here to stay however. Entellis lives by its trade, the savage races in the northern woods and mountains supply most of the trade, but there are also the drow and dwarves who live under the land that come to trade at Entellis as well. One important detail is the cities defense. The main wall of Entellis faces East, towards the savage lands, to the south the city was blessed with a great series of cliff faces which sprouted up after that last great quake, giving the city impenetrable and impassable southern walls. To the north is the Dark Crest river, which runs East along the edge of the city. The rear of the city is not very well fortified, allthough there are smaller walls and a series of gates, however the city does not fear attack from behind, due to the amount of terrain an army would have to cross to flak the cities natural defense.

The city was designed for protection, however over the years the geography of the city has changed with the times. The military and its various structures and towers stay at the East of the city, near the walls and gates, so the armies can be rallied at a moments notice. The military also takes care of checking the caravans and various traders and savages that come in and out of the city. To the NorthWest, along the river is where the merchants and traders dwell. Shops are not actually posted here, but the traders and merchants use the river to move there wares with haste, and set up warehouses and guard posts in the merchant district to protect there livelihood. Savages dont generally use the merchant district, though some do take the rivers down from the mountains when they have particularly large deliveries of raw or processed goods, such as various ores and metals. The center of the city is known as the common district. This is where the inns, bars, and various shops are put up. There is very little actual common houses in the center, though some tradesmen do live within there place of business. The common district also houses statues, small parks, and othere various aesthetic structures for newcomers to marvel at. To the South, and along the great cliff faces is where the common folk live, and the area is generally known as the commoners area, or the workers district. At the rear of the city, centered between the common and merchant district, is the Holy District. Churches, hospitals, and orphanages are set up in this area. Currently there is much work being done in the Holy District, for the simple fact that Entellis is the newest city. Priests, Laborers and artists alike can be seen working at all hours to make works of art and beauty that will attract the faithful, as well as the eyes of the gods.

The p.c.'s will know this general set up, regardless of when they come, or how long they have been in town. The common district houses many inns and bars, however there are several that cater specifically to adventurers. Ravens Roost is a common adventurers bar, though there are a number of others as well. Most adventurers also stay at the House of Emberlights, not a church, but a large Inn that was created by the Emberlights to house there own expeditions into the Savage Lands to the East.

Area's near Entellis. Entellis exists just East and North of the Bloodgrash plains, a site of a great and horrific battles of ages past. To the north of Entellis is a great wooded area known as the Stardown forest, and north of that is a great, vast mountain range.

Problems near Entellis. During spring there is chances of flooding near the river. Orcs are also a constant threat to the city, though the defenses have repelled several attempts from the savages in the past decade. These days there are numerous smaller problems that outweigh the obvious problems. The city is expanding rapidly, housing is becoming problematic, and commoners are saying that the cliff faces have caves in them that need exploring. Also, bandits have taken home in the north east, along the woods and the rivers, crippling trading during spring and summer months. Adventurers are always needed to take on these various problem, and there is a large presence of bothe adventuresome, and greedy folk.

(ok, that should help you guys get a feel for what the area is like. i'll have stuff ready to kill you by tomorrow!)

1 comment:

Unknown said...

Very cool. Can't wait to start the new campaign