Thursday, February 18, 2010

Arik'thain

(This post goes over details of Arik'thain, my LN~ conjurer from a campaign we will be resurrecting.)

Name - Arik'thain. he has no honorifics or titles as of yet.
Alignment - LN~ / Race - Human / Age - 24 / Hght 5'10 - 118 lb /
Class - Conjurer 3 / Master Specialist 3

Appearance - Arik'thain is a handsome young man with a somewhat regal look. He has long black hair, and piercing blue eyes. He has a light frame, but appears to be healthy and at least moderately athletic. Arik'thain usually dresses in dark blue, black, or gray colored clothes, using black, red, white or gold to underscore his attire. Arik'thains face is not nearly as expressive as his clothing, and although he's known to smile and converse with those around him, there is always a reserved dullness to it that makes it seem less authentic, more profesional. More often than not the young mage seems to be deep in thought, or can be seen studying various tomes or librams. Arik'thain wears a signet ring from the order of wizards he trained under, he wears no other ring or insignia upon him at this time.

Feats as of level 6/
Scribe scroll -wizard- / Augment Summons -lvl 1- / Spell Focus Conj -human-/
Rapid Spell -lvl 3- / Skill Focus Spellcraft -M.S. 1 / Great. spell focus conj. -M.S. 3/
Leadership -lvl 6 -/

-optional- We were talking leadership for a while, and though i'm going to take it, if it is too early at this level i'll take Meta magic spell focus in its place, opting for leadership at level 9 instead.

Special Features - Arik'thain is a focused specialist, meaning that he gives up 1 spell slot from every level of spells he attains, but gains 3 spell slots that he can use solely for the purpose of conjuration and summoning spells. / Arik'thain can never have a familiar, instead he has spent the time and energy needed to do that task in further mastering his school. As a spell like ability a number of times per day = to his intelligence bonus, Arik'thain can teleport 10' within line of sight as an immediate action.

Various Projects - Was recently given the tower and a bit of surrounding land in town. Is planning to use that as a base of operations, and a base for his cohorts gained from leadership. Other projects are also underway, but will not be posted here.

Spells and Tactics - Uses conjuration spells and a variety of augmentative magic to create hard hitting, durable creatures in combat. Usually uses his creatures to take some of the damage, flank opponents, or pin down ranged creatures until the rest of the group can get to them.

Stats and what they mean -
Physically Arik'thain is above average. He maintains a good healthy lifestyle, and although he studies constantly, he is known to keep himself in good physical health. He believes his own life force is used as a catalyst to help manifest his summoned creatures, and so maintains his health almost as rigorously as he studies his spell books. That being said, Arik'thain has a decent strength, a bit above average for a common human. He is also lithe and athletic, having a good amount of endurance, and excellent reflexes. As far as looks are concerned, Arik'thain is attractive and well groomed. Although he can come of as a bit cold at times, it does little to take away from his physical attractiveness. Mentally Arik'thain is quite formidable, he has an intelligent, calculating mind that sees time in a greater distance than most. He is capable of calculating risk and advantage quickly, and is a master at tactics. Aside from his sheer intellectual prowess, he is also quite philosophical, capable of breaking down his own ideas into consequence and reaction. His advice is almost always valuable, and even if he does not have the knowledge at hand to answer the question, he usually has good advice for those few he's willing to call a friend.

(Ok, thats enough for now. I'll have more later!)

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