Monday, June 18, 2012

The Many Elves of Aokdawn

There are many variations of Elves in my created world. This post will help players differentiate between the varied race.

The "Normal" version of an elf would be the Wilder Elves. Wilder Elves are natives of the main continent and use most of the standard rules for Elves. Stat adjustments are the same as are all abilities and rules. Wilder Elves live to be about 300 years of age before they die, though some live as long as half a century.  Most Wilder Elves reach adulthood in there 30's. They tend to be shorter than humans, and weigh less. Hair ranges in browns and blacks, and eyes run the gambit from greens to violets.

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The High Elves are the Elves Native to the Old Continent, and have made a place for themselves in the new continent. High Elves live in ther self made home of GreyStar, a woodland home with high rising crystal towers and other magnificent structures.

High Elves do not use the standard elven design. They are taller, averaging 6' in height but most weigh very little for there size. Hair ranges from platinum whites, blondes, and rarely some blacks and variations of blue. Eye Color is a solid color, but varies widely. High Elves live to be about 500 years old, though some have lived far beyond that, dying only after unatural causes.

High Elves get a -2 to Str and Con but receive a +2 bonus to there intelligence. The High Elves are a frail but intellectually elevated race.
Land Speed is 30
High Elves are immune to magical sleep effects and receive a +2 bonus to saves against enchantment spells and effects.
High Elves have standard Low Ligh Vision
High Elves get a +2 racial bonus to Knowledge Arcana and Spellcraft checks
High Elves get to chose from two wizard/sorcerer cantrips. They can cast these cantrips once per day. There caster level is equal to there character level.

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Dark Elves replace drow in my world, they are subteranean native elves of the continent and have an old, rich history. Most dark elves call the underbelly of RavenSpire there home, as most of there native territory has long been conquered by the Hobgoblin Empire.  Some cities do exist far below the continent, and send envoys to trade with the surfacers from time to time.

Dark elves do not use the standard elven design. Dark Elves look like typical drow with black skin and white hair and black or red eyes. Dark elves live to be about 300 years, though the some do live as long as 400 years. Dark elves stand a little over 5' tall and have average weight for that height.

Dark Elves get a -2 to Con but recieve a +2 to Wisdom. Dark elves are as frail as most elves, but have excellent instincts that have allowed them to survive the dangers of the underdark.
Land Speed is 30
Dark elves are immune to magical sleep effects.
Dark elves get a +2 save v.s. all poisons.
Dark elves get a +2 save against magical spells and effects.
Dark Elves have darkvision out to 60'
Dark Elves can see in magical darkness as well as normal darkness with there darkvision.


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Shadow Elves are ancient natives to the Continent, long believe to have been destroyed when the god skisk chose there forest homeland as its lair, and turned it into what is now called The Endless Dark. Since the emergence of Lichus dark elves have once again resurfaced, and though most commonly seen far in the east, a few have migrated for one reason or another to the Empires side of the continent.

Shadow Elves do not use the standard elven design. Shadow Elves have marble white skin and shadow black hair. There eyes are a dull black. Shadow elves stand about 5'6 on average and maintain a weight normally for there size. Shadow Elves live to be about 300 years old, though it is rumored they can live much longer on occasion.

Shadow Elves get a -2 to Wisdom and a +2 to dexterity. Shadow elves live forever with the madness that they have seen in there homeland and it affects the entire race, even those who have been born outside the Endless Dark.
Land Speed is 30
Shadow Elves are immune to sleep effects.
Shadow Elves have a +2 save v.s. any mind effecting affect.
Shadow Elves have a +2 racial bonus to hide and move silently checks.
Shadow Elves have lowlight vision as per normal elves.
Shadow Elves have the racial trait of Dark Born. A shadow elf can roll the following checks even while blind or in total darkness. Search. Survival. (including tracking but more importantly finding ones way.) In addition aside from the 50% miss chance a Shadow Elf suffers no penalty from being blind, and always knows his general direction, and can thus move normally while in total concealment. (instead of half movement.)

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Half Elves -
Half Elves can come from any of the above Elven Races. When chosing a race decide what Elven Parent you had and consult the chart below. This template replaces the normal half elven template.
A Half Elf loses most of the resistances and immunities as well as racial training from there elven parent, but pick up on some unique skills of there own.

All Half Elves have low light vision

Half Elves must fend for themselves, and so pick up skills that normaly wouldnt be applied to them or the class they choose to follow. When a half elf chooses his class, add 4 skills of your choice to the class list.

Half Elves are skill based characters, relying on there wits and what they can learn to survive. They gain bonus ranks just as a human does. In addition, half elves focus on skills as a means of survival, choose a skill they know at character creation, they get a +2 racial bonus to that skill.

Elven Parent -
Wilder Elf parent - Choose a martial weapon proficiency in either a longsword, a rapier, or a specific type of bow. 
High Elf parent - Choose a 1st level arcane cantrip. This is added to your repertoire and can be used once a day. The CL is always 1. This is a supernatural ability.
Dark Elf - You gain darkvision out to 60'
Shadow Elf - Immunity to Sleep. (even a little of your parents blood makes you never want to sleep again.)

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