Friday, August 24, 2012

Catastrophe Bells


The Catastrophe Bells were created during the second age, but werent given power upon there creation. No, there power, like most items of legacy, were given power by times of great trial. Volasia has always been known for its swordsman, particularly, the duelists. Duels of fun, game, and death are done constantly even to this day to settle disputes both real and imagined by the courts of Volasia. At the time, there was a god amongst the duelists, the god of the rapier. She was powerful, proud, and one of the deadliest warriors of her time. She is known in tales only as Catastrophe, but dedicated scholars know  the woman to be a noblemans daughter, one Ezeralla Fureshay. What is known, is that she was blessed by ember with good luck, as was most of her family. The items that are known as the catostrophe bells were actually crafted from mithral and had tiny silver drums on the insides, there were three made, and Ezeralla gave those bells to her younger sister, Surella. Ezeralla believed that the bells, her training bells, would be a token of good luck for her sickly younger sister who had lived her life with the misfortune of not only a frail body, but the lacking of the families otherwise good luck. The tale begins when Ezeralla disapeared during one of her many adventures. No scrying or magic could find her, and some believed that she had died. This rumor dissapated when Ezeralla showed up along with a horde of undead to raid a nearby trading town. This was not the only attack however, shortly after another small mining village was destroyed, and then, a coastal town. Ezeralla leading the charge on all counts. Many champions went to face down the small army, but none could overcome Ezeralla's amazing combat prowess. The mystery behind Ezerallas betrayal came later, when a member of her family found and raised one of her fallen comrades, her comrade spoke that there troupe uncovered a powerful, elusive lich. This particular lich was incredibly cowardly, and had amazing defenses on his phylactery, specifically, that only a god could destroy it. The lich had lured the troupe into an ambush, killed the other members, and then must have taken over her mind with powerful magics. Scholars then put together that the lich was attacking these smaller towns to get rid of other champions in posession of mantles, so that he could guarantee his power. The raised comrade told the others that the phylactery was secured by there wizard before he died, and told them how to get it, but destroying it was impossible, even if it was in enemies hands, and it was only a matter of time before the lich located the phylactery and retrieved it. Plans were put into play, but with the powers of the lich behind her, Ezeralla was turning out to be a nearly unstoppable foe. The lich was smart enough to only attack smaller towns, and stayed far away from the city, so as not to attract the attention of the queen herself, and the lone heroes that challenged Ezeralla were either put down by the swordswoman, or killed by the magics of the lich. Ezeralla, of course, did get stopped. Her defeat came at a small military camp far north of Volasia, the location of the hidden phylactery, the tactics were the same, undead attacked and destroyed the main defenses, and Ezeralla dispatched all would be champions. Her mind completely controlled, she no doubt had to have been suprised, when a small figure emerged before her after her victory at the town. The small figure, was of course, her sister. Surella stood there, her elgant dress blowing in the wind, her frail figure so small before her sister, and the rapier in her hands trembling. The small crystal bells attached to the rapier by a ribbon, peeling out there nervousness in tandom. Surella boldly challenged her sister, and of course, her sister accepted at the behest of the lich's control. The lich, nearby, stayed hidden. Though the small figure seemed frail and sickly, the lich could sense some form of magic emenating from her, and so wanted to be cautious. Ezeralla approached her sister, a cautious stance. Surella's stance was amatueuristic at best, and Ezeralla was sure she could get in a quick, fatal blow. She was right. The duel lasted one stroke. Ezeralla stabbed forward piercing her sister through the heart, and dropping her instantly. Through his magic the lich could see the small girl fall, and the crystal bells ring once against the stone. The lich's body at that point, turned into fine powder, as the lich was now destroyed. Ezeralla snapped out of her compulsion, the master behind it destroyed, and looked at the crumpled form of her sister. Ever so gently she turned her sister over, and reached in to where the wound was. There was no blood however, just a fractured, amber stone, tucked in her blouse, right where her heart was. Ezeralla blinked. The phylactery! Surella let out a sigh, and a little cough, and set upright, smiling slightly at her sister. "I guess the bells worked, it was only luck that you went for my heart." Ezeralla blinked. Her sister had risked everything on one, grand bluff. She lifted her sister as the undead around her began falling to the ground, there control broken. Ezeralla quirked a coy smile. "You know the chances of me hitting that stone instead of you, choosing your heart, and the lich not killing you outright made your plan insane."  Surella gave a tired smile as her sister carried her. "I was really hoping that those bells would either give me luck or give you luck. I guess it just took his."  Ezeralla accepted the gift back from her sister and named the crystal bells the cotastrophe bells, and used them for years to come, bringing luck to herself, and misfortune to her enemies. As time passed, the great swordwoman became known in history as only Catastrophe as she championed good to make up for her misdeeds, and was never seen again without her misfortune bringing crystal bells.

Catastrophe Bells
5 - +1 luck bonus to attack and damage rolls with melee weapons its attached to.
6 -
7 - +2 luck bonus to attack and damage rolls with melee weapon its attached to.
8 - +2 luck bonus to saves
9 -
10 - +3 luck bonus to attack and damage rolls with melee weapon its attached to.
11 -
12 - +5 luck bonus to attack and damage rolls with melee weapons its attached to
13 - You can only fail confirming critical hits on a 1
14 - Opponents can only confirm critical hits on a 20.
15 - +5 luck bonus to saves
16 -
17 - Limited Wish twice per day
18 - Deal critical damage regardless of immunities.
19 -
20 - Each bell grants one wish to the user (3)

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