Wednesday, January 23, 2013

Heart Seeker


Heart Seeker is a black, double edged short dagger. There is no curve to the small sharp blade, and the hilt has a half moon guard made of blackened steel. The hilt itself is a simple metal host with a dark leather grip. Heart Seeker, like all small blades, adds +1 to attack dice pools when used with the weaponry skill.

Purpose - Heart Seeker has a simple minded determination. It seeks to kill all sentient life, and harvests an insatiable hatred towards the living. Heart Seeker will always choose opponents who are unsuspecting over those ready, though in the end it longs for the murder itself.

Power - All powers and abilities of this dagger work only on sentient, living creatures with a discernable anatomy.

1 - If a character rolls 5 successes on a weaponry attack roll with this blade, the blade strikes true, finding the creatures vitals and killing it instantly. Automatic successes do not count towards the number of successes needed on the dice roll. The dice roll itself must yield this number.

2 - Heart Seeker absorbs the essence of those murdered. Any time Heart Seeker kills an opponent by denying him his defense, Heart Seeker gains a point of Hatred. This is a special trait unique to this blade.

3 - Heart Seeker will not be denied its target. Ignore armor applied to an opponent, and damage reduction is treated as one less in regards to this weapons attack rolls.

HATRED - Hatred slowly builds in the blade as it is used to murder people. Hatred can be spent on a point for point basis to gain the following benefits. The blades Hatred trait can never exceed 10.

1 point of hatred can be spent to add 2 levels of damage to a successful attack.Multiple points can be spent when an attack roll is made.

1 point of hatred can be spent to replenish a point of willpower, or health. This can be done reflexively, as willpower or health is lost.

1 point of hatred can be spent to increase the blades attack roll bonus by +3 for the scene. This is added to the blades normal +1 bonus. This bonus can only be applied once, and does not stack with itself, or similar bonuses utilizing the Hatred Trait.

3 points of hatred can be spent to increase the blades attack roll bonus by +6 for the scene. This is added to the blades normal +1 bonus. This bonus can only be applied once, and does not stack with itself, or similar bonuses utilizing the Hatred Trait.

3 points of hatred can be spent to add a -5 dice penalty on an attacked opponents roll for the scene.

5 points of hatred can be spent to add a vile venom to the blade, doing 5 points of poison damage every turn for 5 turns and imposing a -2 pain penalty to the targets dice rolls as well. This trait is applied to the blade for a scene.

10 points of hatred can be spent to ensure the death of an opponent. The opponent is dead, it can never again rise, and this bests versions of reincarnation, regeneration, and immortality. This trait is applied to the blade for the scene.

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Draw Backs -
Anyone attuning the blade reduces there composure score by 1 point. Due to the Daggers Seething hatred all social dice pools are also further penalized by 1 point, though this penalty is -3 if the Hatred trait is 5 to 9, and -5 if the Hatred trait is 10.

Anytime the character fails a social roll he must kill a sentient creature within the next 24 hours or suffer a -1 to all dice rolls until the dagger is sated. This effect is cumulative if it happens again, though the bonuses dissipate once someone has been murdered with the dagger.

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