Sunday, December 14, 2008

Turning Away

-Another Character Post- This one updates a bit of Kharask's background, and gives some insight into his motivations.

Kharask turned away from bahamut that day. The day that she passed out of sight. The tribe of the night sky (or whatever other evil tribe or clan name you want for the bad dragon born) had felled his one true comrade, but it was Kharask himself that had killed her. He had let down the one person in his life he had wanted to protect. Even with her forgiveness, even with her wish for strength, he could not forgive himself, or find the strength to go on as he was. She could have done so. She was strong. But he was not, and he understood that now, her words. Too ashamed to face his future, he turned himself away from Bahamut. Bahamut was king of the good, Lord of all law, the strength and honor of the Dragonborn. Kharask could not be these things in his future. He was trained to be these things, and perhaps he could pretend for a while to be these things. But it would be a dishonor to her. He had to be honest, he had to walk the only path he knew could set things right. He had done too much wrong to his own personal honor to ever face bahamut, even though the dragon lord may forgive him. He could not in good conscience face him. So he turned away that day. He said his farewell to his clan, small as it was now with the hordes of tiamat attacking so often, he knew it would disband soon, or be absorbed by one of the evil hordes nearby, or perhaps find a stronger clan to merge with. That morning as he walked away, he vowed that he would return, he vowed not to bahamut, but to Tovik, the god of war and battles. He made a pact with Tovik that day, that every creature he killed in honorable battle he would dedicate to the god. He asked only to be challenged, only to be tempered in battle and war. He asked only that he be given the chance to one day return to his land, to one day be able to face the hordelings of the Dragon Queen, and to lay waste to them. To scatter every tribe, to kill every member, to burn every one of there settlements to the ground until there was nothing left. He knows that in the end, this path will lead him further away from bahamut, he knows that in the end, on the day when he is victorious, when he has crushed the last skull beneath his heel, he knows that on this day his people will turn there heads away from him. He will be a monster in there eyes. He knows this, but there freedom is more important to them then there love. He hopes that such a sacrifice will be noble enough for her, and noble enough for bahamut.
(Note, I took some elements of Grey wolfs background and sprinkled them in there. I like the idea of wanting total destruction of ones enemies without remorse, while becoming a symbol of fear to them. The concept is similar, but I added some elements to help him maintain his alignment. Good will always be there, he is a good being. He wants to see people do well, he hates to see creatures suffer, and strives to set good examples for others to follow. Law will be trickier to maintain, though i can see him doing it. He is incredibly honorable, and wants his victories to be seen in an honorable light. he also respects the elements of order and place in the world. So i dont see that changing much either. Anyways, thats just some extra flavor for mr. Kharask.)

3 comments:

Unknown said...

Awesome. Between you and Matt I'm getting really strong ideas on where to take the campaign. Now I just need to get everyone on board

Dalanor DeMyse said...

Well, I will add a weekly insight into Dalanor's mind to help you out a bit with your plans.....im game for whatever....so long as it adds a certain.....zest to the rp...which, knowing you, it will. Bill will take some coaxing to get him to be more creative, and I'm sure Jason will be on board...so i think we'll be set.

Unknown said...

I would like for both Bill and Jason to be a bit more proactive in the character development department. But I don understand that there are varying degrees of interest in D&D, especially when there are other hobbies going on